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Director of Product (Features) - Star Trek Fleet Command

Scopely Dublin, Irland
Hybride Arbeit

Veröffentlichungsdatum: 30.08.2026

Scopely is looking for a Director of Product, Features to lead the features teams for Star Trek Fleet Command, based in Dublin on a hybrid basis.

Responsibilities

Own the business performance of the Features function, accountable for delivering game KPIs and guiding decisions which drive sustainable long term growth; Own every aspect of a roadmap that achieves KPI goals set by you and the Product Team, guiding cross-functional partners such as game designers, UX designers and artists to deliver a product that meets the product’s vision and strategy; Formulate product strategy and create engaging game mechanics and core game loops; See feature development through from concept to launch, including post launch analysis and optimization, to deliver best in class features that achieve set KPI goals; Lead engagement and monetisation for major feature releases, coordinating across disciplines to ensure smooth, high-impact launches which hit KPI targets; Monitor the health of the product ecosystem, using insights to proactively identify opportunities and risks, and implement impactful features and initiatives; Identify and create process improvements to support feature development; Build a high-performing team, mentoring product managers and operational staff, scaling team capabilities, and fostering a culture of ownership and excellence; Establish institutional knowledge through clear documentation of experiments, retrospectives, and playbooks to ensure consistent learning and improvement; Conduct quantitative analyses of data to provide key insights into product performance and uncover opportunities for further engagement and monetization; Leverage player feedback and game data to inform roadmap and feature design solutions, using competitive market research to identify future opportunities and feature best practices; Manage and develop a team of talented Product Managers

Requirements

Previous work experience with free-to-play games; Strong leadership skills; Strong quantitative and qualitative analytical ability with attention to detail; Understanding of game design concepts and principles; Experience hitting revenue/metric targets on a live game; Ability to thrive in a fast-paced environment; Passion for figuring out how game economies work; Strong verbal and written communication skills

Nice to have

An MBA or a Degree in Economics, Business, Statistics, Data Analytics, or Finance is a plus
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