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Lead 3D Artist - Monopoly GO!

Scopely Barcelona, Spanien
Hybride Arbeit

Veröffentlichungsdatum: 30.08.2026

Scopely is looking for a Lead 3D Artist to join the MONOPOLY GO! team in Barcelona on a hybrid basis.

Responsibilities

Establish and uphold the 3D vision for each season, in partnership with the Art Director, Principal Artist, and Content Leadership; Set the bar for quality, technical craft, and AI-assisted workflows, and hold the whole team to it; Identifying where AI-assisted workflows create meaningful production value, establishing standards for quality and consistency, and turning successful experimentation into repeatable practices the wider team can adopt; Own and continuously improve the 3D pipeline's standards and guideline documentation, partnering with Technical Art on implementation; Manage and mentor the discipline, owning performance reviews, goal-setting, and team health; Take part in hiring to make sure new hires are the right fit, and champion the team's culture; Be the primary point of contact and voice for 3D, coordinating the discipline's work with the rest of production, from planning through delivery

Requirements

8+ years experience as a 3D artist working in games, including 3+ years leading, mentoring, and setting the artistic bar for a team; Demonstrated experience developing, scaling, and driving adoption of AI-assisted creative workflows, with the judgment to evaluate their impact on quality, consistency, efficiency, and downstream production; Track record shipping multiple mobile titles in casual/whimsical art styles, partnering across Design, Engineering, and outsourcing to deliver high-quality content; Experience designing, standardizing, or automating 3D production pipelines, including AI/ML-driven tooling, backed by expert proficiency across the toolset (Maya/Blender/3ds Max, Substance, Unity); Positive attitude and the ability to give and receive objective feedback

Nice to have

Experience managing or supporting multiple outsourcing partners while holding their output to a consistent quality standard; Experience navigating the brand guidelines and approval pipeline of at least one externally-licensed IP; A passion for playing and making games
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