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Presentation Animator Intern [Spring 2027]

Crystal Dynamics Vereinigte Staaten ; Vereinigte Staaten (whole country)
20-23 USDper hour
Employment contract Full-time Remote work

Publication date: 13/11/2026

Crystal Dynamics is now accepting applications for a remote spring internship, open to candidates across most U.S. states. As part of this 12-week program, you will take part in meaningful, hands-on work that contributes directly to active AAA projects. Throughout the program, you will step into a professional development environment where ongoing projects, experienced mentors, and collaborative teams give you a direct view into AAA game creation. This internship is designed to help you build industry ready skills, form strong professional relationships, and deepen your understanding of how world class games are made!

Responsibilities

Build essential skills in Unreal Engine, working entirely in-engine to implement existing animation content rather than create new animations; Find and select animations from the studio's existing library to support scene requirements and in-game presentations; Support experienced artists by setting up and connecting existing animations for in-game scenes, following creative direction and established workflows; Assist with reviewing scene playback, addressing animation implementation issues, and incorporating feedback to support timing, pacing, and presentation quality

Requirements

Graduated from a college or university program in 2026 (Spring, Summer, Fall, or Winter); Degree in Animation, Art, Game Art, Technical Art, Game Design, Game Development, Engineering, or related fields; Availability to work full-time (40 hrs / week), during core business hours, for the duration of the program (February 1st – April 23rd, 2027), including the first week onsite at the San Carlos, CA studio for onboarding; Legal eligibility to work in the United States; Submission of a complete application that includes a resume, cover letter, and a link to your portfolio

Nice to have

Portfolio demonstrating foundational skills in in-engine animation implementation or cinematic presentation; Scene work demonstrating an understanding of animation timing, pacing, posing, and camera composition; Examples of selecting and implementing existing animation assets within a game engine; Exposure to industry-standard development software, tools and engines; Industry involvement outside classroom curriculum such as game jams, personal projects and/or contributions to group projects; Willingness to tackle challenges, learn from feedback, and adapt to new tools or workflows; Ability to communicate ideas with eagerness to learn and turn feedback into action

Benefits

Medical, dental, and vision benefits package; Unlimited snacks in the office; Professional mentorship from experienced professionals; Networking opportunities and access to industry professionals; Hourly pay of $20-$23 USD
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