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VFX Artist (3-month contract)

Blackbird Interactive Vancouver, Kanada
Vollzeit Remote-Arbeit

Veröffentlichungsdatum: 01.09.2026

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.

Our studio operates as a remote-first workplace, offering flexible work arrangements.

PLEASE NOTE: At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.

Blackbird Interactive is seeking a passionate VFX Artist to join our team on an upcoming Third Person Action Shooter .

Do you have a broad range of creative and technical experience building VFX in Unreal Engine 5? Are you skilled at creating art under a strong technical brief? If so, we’d love to hear from you!

At BBI, we’re a creative-fueled, future-driven, independent game studio where top talent can grow their careers while working on both world-class IPs and original creations across multiple genres. You’ll join a fast-moving team developing a Third Person Action Shooter.

We support remote and hybrid working arrangements across Canada (Vancouver, BC). At BBI, you’ll find a flexible, forward-thinking environment where creative voices are valued and nurtured.

Please include a link to your showreel with your Resume.

Responsibilities

Create and develop real-time VFX using Unreal Engine 5 and Niagara; Work with the Creative Leads to author immersive VFX for an FPS game; Problem-solve and support tools and tech development to achieve visual and performance targets in engine; Monitor deliverable progress, manage assigned scope and requested changes, and follow through on commitments; Ensure FX assets meet technical requirements for Unreal Engine 5; Work independently with minimal supervision, while collaborating effectively within the team and taking ownership of problems; Document tools and production pipelines in a clear and understandable way

Requirements

2+ years of proven gameplay development experience; Demonstrated ability to work on multidisciplinary project teams and adapt to changing priorities throughout the product life cycle; Excellent communication and presentation skills; Experience with Unreal Engine 5 and Niagara; Experience with dynamic FX scaling and variable integration at runtime

Nice to have

Unreal Blueprint Experience; Unreal chaos destruction experience
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