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Visual Effects / VFX Artist

Vollzeit Arbeit vor Ort

Veröffentlichungsdatum: 30.08.2026

Our client is an independent games development studio founded 2008 in the cultural heart of Southeast Asia. They are a game tech focused studio with both internal OIP (Original Intellectual Property) and external co-development tracks. Our client is on the lookout for great full-time talents in Real-Time Visual Effects (VFX) Artists to join their growing development team.

Responsibilities

Work alongside their team and project stakeholders to deliver real-time in-game VFX assets that amplify, and are in-lined with the project’s visual direction, technical specifications, and calendar milestone demands; Develop visually invoking VFX assets through innovative utilization of 2D/3D particles, shapes, motions, shaders, and post processing effects for both gameplay and cinematic use, while maintaining built optimization and efficiency, within technical boundaries; Plan, conceptualize, and design VFX assets in pre production, and be able to clearly communicate your ideas and intentions to project stakeholders before actual development; Good interpersonal, communication, and collaboration skills to effectively communicate with various disciplines and stakeholders across different project and approval stages; Experienced or keen to learn and improve new pipeline and production practices through iterative development methodologies, be it traditional or agile workflows; Constantly familiarizing and keeping updated with current industry standards, trends, pipelines, and software to effectively and consistently hit higher graphical benchmarks

Requirements

Experience with Unreal Engine 4 and or 5 (and above); Experience with Unreal Engine VFX Development (Niagara); Experience in Version Control Software (SVN, Git, Perforce, etc.); Experience in Traditional and or Agile work environments and methodologies; Good observational skills when replicating and manipulating motions; Ability to produce VFX storyboards for pre production approval and planning; Ability to self assess, profile, improve, and optimize VFX assets developed; Knowledgeable in a typical game development cycle; Is Proficient in English, verbal and written

Nice to have

Experience in 3D Software (Autodesk Maya, 3Ds Max, Blender, etc.); Experience in 2D Software (Adobe After Effects, Premier Pro, etc.); Experience in Shader Creation (Node Based, C++, etc.); Experience in Plug-In VFX Software (Rayfire, Realflow, FumeFX, etc.); Experience in planning and estimation of VFX project requirements; Experience in In-Game Post Processing tools (Unreal Engine); Experience in 2D Post Production VFX Development (Adobe After Effects, etc.); Experience in Programming and or Scripting (C++, C#, etc.); Experience in various hardware and platforms (Mobile, Console, PC, etc.)

Benefits

Competitive Salary; Flexible Working Hours; Leave Entitlement and Carry Forward Leaves of 10 days until the 31st March the following year; 24/7 Studio Access alongside all production and leisure areas; Employee Wellbeing Fund of MYR1,500, refreshed annually; Employee Health Insurance (AIA), with In-Patient, Out-Patient, and Panel of Doctors Care; Annual Performance Reviews with Transparent Career Development and Pathways; Hybrid Work Option (available on request, with discussion, under management discretion); Relocation Assistance (available on request, with discussion, under management discretion) => only for Malaysian citizens; Full Compensation on all Formal Overtime events
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