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Technical UI/UX Designer (5-month contract)

Blackbird Interactive Vancouver, Kanada
Vollzeit Remote-Arbeit

Veröffentlichungsdatum: 01.09.2026

Location
Vancouver, BC, Canada

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.
 
Our studio operates as a remote-first workplace, offering flexible work arrangements.
 
PLEASE NOTE: At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.

Responsibilities
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Adapt existing UI systems for new platforms, resolutions, and input methods

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Design, implement, and refine responsive UI layouts across a range of screen sizes and aspect ratios

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Work directly in the UI toolset to build, modify, debug, and polish screens, flows, and interactions

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Partner with engineers to ensure UI performance, responsiveness, and stability

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Resolve platform-specific UX challenges, including controller navigation, readability, and accessibility

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Maintain consistency with the game's visual style, information hierarchy, and interaction patterns

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Test, debug, and iterate on UI implementation to improve quality and usability

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Create documentation that communicates UI changes, constraints, and best practices

Requirements
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3+ years of professional UI/UX experience in game development with a strong focus on technical implementation

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Hands-on experience with Scaleform, including layout, data binding, animation, and debugging

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Experience supporting ports or platform transitions for UI-heavy games

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Strong understanding of controller-first UX, focus management, and cross-platform interface design

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Experience building UI that scales across multiple resolutions and aspect ratios

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Strong technical problem-solving skills and the ability to work independently

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Excellent collaboration and communication skills with engineers, designers, artists, and QA

Pluses
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Experience refactoring legacy UI while preserving an established player experience

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Background in UI animation, motion, or visual polish

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Interest in accessibility, usability, and player comfort

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Experience working within technical constraints to deliver elegant UI solutions

Responsibilities

Adapt existing UI systems for new platforms, resolutions, and input methods; Design, implement, and refine responsive UI layouts across a range of screen sizes and aspect ratios; Work directly in the UI toolset to build, modify, debug, and polish screens, flows, and interactions; Partner with engineers to ensure UI performance, responsiveness, and stability; Resolve platform-specific UX challenges, including controller navigation, readability, and accessibility; Maintain consistency with the game's visual style, information hierarchy, and interaction patterns; Test, debug, and iterate on UI implementation to improve quality and usability; Create documentation that communicates UI changes, constraints, and best practices

Requirements

3+ years of professional UI/UX experience in game development with a strong focus on technical implementation; Hands-on experience with Scaleform, including layout, data binding, animation, and debugging; Experience supporting ports or platform transitions for UI-heavy games; Strong understanding of controller-first UX, focus management, and cross-platform interface design; Experience building UI that scales across multiple resolutions and aspect ratios; Strong technical problem-solving skills and the ability to work independently; Excellent collaboration and communication skills with engineers, designers, artists, and QA
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