Джерело: CrawlJobs
Ця вакансія не має повного перекладу вибраною мовою. Нижче показано оригінальний зміст.

3D Character Artist

Повна зайнятість Гібридна робота

Дата публікації: 30.08.2026

Our client is an independent games development studio founded 2008 in the cultural heart of Southeast Asia. They are a game tech focused studio with both internal OIP (Original Intellectual Property) and external co-development tracks. They build games over multiple platforms, primarily focused on Windows Desktop PC (Unreal Engine). Their flagship and breakout is a fully serviced live operational squad based multiplayer PvP (Player-Versus-Player) 5v5 (Five-Versus-Five) FPS (First-Person-Shooter) and RTS (Real-Time-Strategy) hybrid action combat game launched in 2021. Our client provides full cycle work for hire, co-development, consulting, backend development, and virtual production support disciplines across all departments both internally and externally. Our client is on the lookout for great full-time talents in Real-Time 3D Character Art Asset development to join their ever growing development team.

Responsibilities

Work alongside their team and project stakeholders in constructing visually accurate and appealing assets, in-lined with the project’s visual direction, be it organic, hard surfaced, or hybrid type characters and creatures, within technical specifications while meeting calendar and milestone demands; Develop convincing characters, utilizing strong art fundamentals, knowledge across multiple disciplines and software in constructing all manner of characters, creatures, animals, robots, etc. accurately, with respect to the project’s concept designs, while maintaining its technical constraints and boundaries; Work closely with multiple disciplines, in designing, planning, and ascertaining accurate production estimates, to identify any potential pitfalls during development. In ensuring consistent delivery of virtually believable characters, that invoke emotional responses from their players; Good interpersonal, communication, and collaborative skills, is able to effectively liaise over various disciplines, and stakeholders across different project and approval stages; Experienced, or keen to learn and improve new pipeline and production practices through iterative development methodologies, be it traditional or agile workflows; Constantly familiarizing and keeping updated with current industry standards, trends, pipelines, and software to effectively and consistently hit higher graphical benchmarks

Requirements

Experience in 3D Software (Pixologic ZBrush, Autodesk Maya, 3ds Max, Blender, etc.); Experience in 2D Software (Adobe Photoshop, Substance Painter, Designer etc.); Experience with Unreal Engine 4, and or 5 (and above); Experience in Version Control Software (SVN, Git, Perforce, etc.); Experience in Game Art Asset Pipeline (High-Poly, Low-Poly, Baking, etc.); Experience in Traditional and or Agile work environments and methodologies; Proficiency in Human and Creature Anatomy, Hard-Surface and Organic Sculpting; Good observational skills and keen attention to detail in replicating concepts into 3D assets; Ability to understand complex multi-state design(s) for assets needing animation; Ability to self assess, profile, improve, and optimize in-game 3D assets; Knowledgeable in a typical game development cycle; Is Proficient in English, verbal and written

Nice to have

Experience in Cloth Simulation, and or Sculpting; Experience in Character Prop Development (Weapon, Armor, Skins, etc.); Experience in Realistic (PBR), and or Stylized Texture Workflows; Experience in Unreal Material and Shader development and integration; Experience in Peripheral Character Pipeline Disciplines (Concept, Prop, VFX, etc.); Good observational skills in body mechanics and industrial design; Experience in optimizing for various hardware and platforms (Mobile, Console, PC, etc.); Experience in Modular, and or Trimmed Asset Pipeline Development; Experience in In-Game Post Processing tools (Unreal Engine); Experience in Rigging for In-Game Animation (Traditional, Skeletal Mesh, Lyra, etc.); Experience in Character Facial Setup (Traditional, Blend Shapes, MetaHuman, etc.); Experience in Character Technical Art Development (Pipeline, Dev Tools, Integration, etc.); Experience in Environment asset development (Character In-Game Cinematics, etc.)

Benefits

Competitive Salary; Flexible Working Hours; Leave Entitlement and Carry Forward Leaves of 10 days until the 31st March the following year; 24/7 Studio Access alongside all production and leisure areas; Employee Wellbeing Fund of MYR1,500, refreshed annually; Employee Health Insurance (AIA), with In-Patient, Out-Patient, and Panel of Doctors Care; Annual Performance Reviews with Transparent Career Development and Pathways; Hybrid Work Option (available on request, with discussion, under management discretion); Relocation Assistance (available on request, with discussion, under management discretion) => only for Malaysian citizens; Full Compensation on all Formal Overtime events
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