Джерело: CrawlJobs
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Senior Engineer, Graphics - Unannounced Project

Робота на місці

Дата публікації: 30.08.2026

We are looking for a Senior Graphics Engineer in Ireland, UK, Spain, or Portugal in a hybrid or remote basis. We can support with visa sponsorship from any location. We are looking for strong rendering expertise and a passion for delivering high-quality, high-performance visuals. You will work on real-time rendering features and optimizations that help our game look and run its best across a wide range of devices. We are in the early stages of development on an ambitious, unannounced, cross-platform Strategy/MMO title, creating a team of talented and passionate game makers to join us on this exciting journey!

Responsibilities

Develop and optimize real-time rendering features on mobile platforms using Vulkan (Android) and Metal (iOS); Work with clustered/meshlet-based geometry systems, implementing GPU-driven visibility, culling, and LOD; Integrate and refine modern rendering techniques such as clustered/tiled lighting, temporal anti-aliasing (TAA), and super-resolution (TSR); Assist in the development of real-time global illumination features in collaboration with senior technical staff, ensuring scalability across different device tiers; Write and optimize shaders (HLSL/GLSL/MSL) for power-efficient mobile performance; Profile GPU/CPU performance and analyze rendering bottlenecks using tools like RenderDoc, Perfetto, Xcode GPU Debugger, and Mali/Snapdragon profilers; Contribute to GPU memory layout design, draw submission strategies, and render pass optimizations for tile-based GPUs; Collaborate closely with engine and content teams to ensure visuals meet quality and performance goals across platforms; Stay informed on industry rendering trends and suggest improvements to our pipeline

Requirements

5+ years of graphics programming experience, with a focus on mobile platforms; Strong C++ skills with experience working in performance-critical rendering code; Solid knowledge of Vulkan and/or Metal APIs; Experience with Unity's Scriptable Render Pipeline (SRP), including extending or customizing SRPs; Understanding of mobile GPU architecture (tiling, bandwidth, power constraints); Proficiency in GPU performance profiling and optimization workflows; Familiarity with compute-based rendering techniques, GPU-driven pipelines, and modern culling/visibility approaches

Nice to have

Experience with UE5's Nanite/Lumen or equivalent advanced rendering solutions; Background in custom engine development or low-level rendering systems; Contributions to open-source graphics tools or technical publications; Cross-platform rendering experience beyond mobile (PC/console)

Benefits

Visa sponsorship
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