Джерело: CrawlJobs
Ця вакансія не має повного перекладу вибраною мовою. Нижче показано оригінальний зміст.

Senior Game Unity Developer (Playable Ads) - (Based in HCMC)

Повна зайнятість Робота на місці

Дата публікації: 01.09.2026

Location
Ho Chi Minh City, Vietnam

Objectives
- Amanotes is seeking a Senior Game Developer (Playable Ads) who can provide users with an engaging and interactive gameplay experience. Playable ads are designed to be opt-in, true to the nature of the game, and provide users with an immersive and enjoyable ad experience.

- In this role, you will be responsible for converting existing games into playable games. To be successful, you will need to create a compelling gaming demo experience that appeals to a broad audience.

What you will do
-
Explore and expand playable ad development beyond Unity/Luna by evaluating and implementing web-based approaches such as Cocos Creator, Phaser or PixiJS with TypeScript/JavaScript.

-
Design reusable, modular and data-driven playable templates that support rapid asset, level, theme and endcard customization without rewriting core gameplay logic.

-
Build automation-ready workflows for asset replacement, level/config generation, batch variant creation, build packaging, preview generation and technical QA across playable ad networks.

-
Develop and maintain lightweight HTML5 playable builds using web tooling such as Node.js/npm and Webpack, Vite or equivalent bundlers, while optimizing asset size, runtime performance and responsive behavior.

-
Integrate lifecycle, CTA and custom tracking events for A/B testing, and troubleshoot platform, SDK and ad-network-specific issues.

-
Lead technical explorations, code reviews and documentation standards, and mentor other playable developers on multi-stack development, performance optimization and automation.

Qualifications
Experience:

-
Advanced experience with Unity/C# and Luna or a comparable playable ads production workflow.

-
Strong experience with at least one web game/playable framework, such as Cocos Creator, Phaser or PixiJS, using TypeScript and/or JavaScript.

-
Solid understanding of HTML5, CSS responsive layout, Canvas/WebGL, mobile browser behavior, touch input and device orientation.

-
Experience with Node.js/npm, Webpack, Vite or equivalent tooling for bundling and shipping lightweight HTML5 builds.

-
Experience designing reusable templates and data/config-driven gameplay systems for rapid iteration and variant production.

-
Experience building automation or internal tools for asset processing, level/config generation, batch builds, technical validation, QA or publishing workflows.

-
Strong knowledge of performance and build-size optimization, including image/audio compression, texture atlases, minification and runtime profiling.

-
Experience integrating SDKs, CTA/lifecycle events, analytics or ad-network-specific requirements is highly valued.

-
Able to use Python, JavaScript/TypeScript or shell scripting to automate repetitive development and production tasks.

-
Strong plus: PixiJS, WebGL shaders, CI/CD, no-code parameterization, AI-assisted development, SALA/Snapbeat or similar automation systems.

Soft skills:

- We are looking for a teammate who is hardworking, collaborative, and passionate about games .

- Naturally curious and always looking for new ways to solve problems .

- Enjoy working in a fast-paced environment and are able to learn quickly .

- Ambitious and always seeking opportunities to grow and improve .

Benefits
At Amanotes, you will be enjoying the dynamic working environment with unique music culture many benefits as below:

- Competitive salary upon experience

- 13th month salary

- Annual Performance Bonus

- Game Incentive

- Flexible working time

- Personal learning and well-being budget

- Team-building budget

- Lunch and parking allowance

- Various learning activities, including internal training & sharing, international conferences, and e-learning (Udemy, Linkedin Learning...)

- Engaging music events: Music Night, Amasing Night, Music schools…

- Employee Assistance Program to support mental health & well-being

- 12 days of paid annual leave, plus 10 days of paid sick leave

- 12 days working from home per year

- Attractive relocation package (for several positions)

Consent Notice for Personal Data Processing
- By applying to any position at Amanotes, you acknowledge and agree that your personal data will be collected and processed for recruitment-related purposes. Please read the “Consent Notice for Personal Data Processing” carefully before submitting your application.
- Thank you for your interest in joining Amanotes.

About Amanotes

We are Amanotes – a dynamic music game company that’s using cutting-edge technology to transform how people experience music.

Since 2014, we’ve led the global simple music game market with over 3.5 billion downloads across 190+ countries, including chart-topping titles like Magic Tiles 3, Tiles Hop, Dancing Road, and Duet Cats.

As the #1 Music Game Publisher worldwide and the #1 App Publisher from Southeast Asia by downloads, our ambition is clear: to create iconic, hybrid-casual music games that people love and play for years.

What truly sets Amanotes apart is not just what we build — it’s how we grow and who we grow with:

🎓 We invest in your growth through learning budgets, coaching, and stretch opportunities.

🎶 We embrace a creative and dynamic culture, where everyone can play, share, and thrive.

🧘 We believe in work-life harmony — your rhythm matters here.

🏆 We recognize and reward impact, with competitive benefits and clear development paths.

Come join our music-filled workplace, where innovation meets rhythm — and let’s create a magical music experience together.

Amanotes – Where Everyone Can Music.

How To Apply?

Click the button or contact us at talents@amanotes.com.

Responsibilities

Explore and expand playable ad development beyond Unity/Luna by evaluating and implementing web-based approaches such as Cocos Creator, Phaser or PixiJS with TypeScript/JavaScript.; Design reusable, modular and data-driven playable templates that support rapid asset, level, theme and endcard customization without rewriting core gameplay logic.; Build automation-ready workflows for asset replacement, level/config generation, batch variant creation, build packaging, preview generation and technical QA across playable ad networks.; Develop and maintain lightweight HTML5 playable builds using web tooling such as Node.js/npm and Webpack, Vite or equivalent bundlers, while optimizing asset size, runtime performance and responsive behavior.; Integrate lifecycle, CTA and custom tracking events for A/B testing, and troubleshoot platform, SDK and ad-network-specific issues.; Lead technical explorations, code reviews and documentation standards, and mentor other playable developers on multi-stack development, performance optimization and automation.

Requirements

Experience:; Advanced experience with Unity/C# and Luna or a comparable playable ads production workflow.; Strong experience with at least one web game/playable framework, such as Cocos Creator, Phaser or PixiJS, using TypeScript and/or JavaScript.; Solid understanding of HTML5, CSS responsive layout, Canvas/WebGL, mobile browser behavior, touch input and device orientation.; Experience with Node.js/npm, Webpack, Vite or equivalent tooling for bundling and shipping lightweight HTML5 builds.; Experience designing reusable templates and data/config-driven gameplay systems for rapid iteration and variant production.; Experience building automation or internal tools for asset processing, level/config generation, batch builds, technical validation, QA or publishing workflows.; Strong knowledge of performance and build-size optimization, including image/audio compression, texture atlases, minification and runtime profiling.; Experience integrating SDKs, CTA/lifecycle events, analytics or ad-network-specific requirements is highly valued.; Able to use Python, JavaScript/TypeScript or shell scripting to automate repetitive development and production tasks.; Strong plus: PixiJS, WebGL shaders, CI/CD, no-code parameterization, AI-assisted development, SALA/Snapbeat or similar automation systems.; Soft skills:; We are looking for a teammate who is hardworking, collaborative, and passionate about games .; Naturally curious and always looking for new ways to solve problems .; Enjoy working in a fast-paced environment and are able to learn quickly .; Ambitious and always seeking opportunities to grow and improve .

Benefits

At Amanotes, you will be enjoying the dynamic working environment with unique music culture many benefits as below:; Competitive salary upon experience; 13th month salary; Annual Performance Bonus; Game Incentive; Flexible working time; Personal learning and well-being budget; Team-building budget; Lunch and parking allowance; Various learning activities, including internal training & sharing, international conferences, and e-learning (Udemy, Linkedin Learning...); Engaging music events: Music Night, Amasing Night, Music schools…; Employee Assistance Program to support mental health & well-being; 12 days of paid annual leave, plus 10 days of paid sick leave; 12 days working from home per year; Attractive relocation package (for several positions)
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