Джерело: CrawlJobs
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Senior Software Engineer- Unity

Гібридна робота

Дата публікації: 30.08.2026

As a Senior Software Engineer, you will play a key role in developing and maintaining the game’s Unity client across a large live-service mobile game codebase. You will contribute to high-impact initiatives spanning gameplay systems, live-ops features, client infrastructure, performance, build reliability, platform integrations, and maintainability. This role is ideal for an engineer who combines strong technical execution with sound architectural judgment in a complex production environment.

Responsibilities

Design, build, and maintain major client systems across gameplay, UI, live events, progression, offers, social features, and platform services; Contribute to the architecture of a large Unity/C# codebase with an emphasis on modularity, testability, performance, and long-term maintainability; Implement and support data-driven and live-ops systems, including event configuration, feature flags, localization, and content delivered through structured data pipelines such as FlatBuffers; Partner closely with design, product, QA, analytics, economy, backend, and live-ops stakeholders to deliver scalable client solutions aligned with roadmap and operational needs; Improve engineering effectiveness through strong coding practices, tooling, CI/build processes, code reviews, debugging workflows, and technical documentation; Investigate and resolve production issues across mobile client systems, platform integrations, monetization flows, and live event features; Mentor junior and mid-level engineers, contribute to team technical decisions, and help raise the overall quality bar for the engineering organization

Requirements

5+ years of professional software engineering experience, including experience on production game clients or similarly complex interactive applications; Strong expertise in C# and object-oriented software design; Solid experience with Unity in production environments, ideally on mobile live-service titles; Experience building and maintaining client systems for gameplay, UI, event systems, or data-driven feature development; Experience with mobile platform considerations for iOS and Android, including integrations, performance tuning, memory management, and release readiness; Understanding of client-side data pipelines, remote content/configuration, serialization, and schema-driven systems; Experience working with build automation, CI/CD workflows, and release pipelines for mobile games; Strong debugging and profiling skills across runtime behavior, performance, memory, and production stability; Familiarity with testing strategies and quality practices in medium to large codebases; Familiarity with live-service game development, including progression systems, offers/monetization, event systems, social features, and analytics; Experience partnering with backend and live-ops teams to support content updates and feature rollouts; Ability to make thoughtful technical tradeoffs in a content-heavy, operationally active game environment; Comfort working across teams and contributing to initiatives with multiple dependencies; Bachelor’s degree in Computer Science or a related field, or equivalent practical experience; Strong communication and collaboration skills; Demonstrated mentorship and knowledge-sharing ability; High ownership, sound judgment, and a practical approach to solving complex technical problems; Passion for games and for building stable, maintainable systems that support great player experiences
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