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Дата публікації: 01.09.2026
Location
Vancouver, BC, Canada
Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.
Our studio operates as a remote-first workplace, offering flexible work arrangements.
PLEASE NOTE: At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.
Blackbird Interactive is seeking a passionate Technical Animator to join our team to deliver a large, exciting IP!
Do you have a broad range of creative and technical experience setting up character and mechanical animations in Unreal Engine 5? We’re looking for a technical animator who has the technical proficiency to rig, skin, and export animated meshes into Unreal Engine. On top of that, we are requiring a versatile set of skills to animate humanoid characters as well as machinery within a sci-fi setting.
We support both remote and hybrid working arrangements across Canada (Vancouver, BC). At BBI, you’ll find a flexible, forward-thinking environment where creative voices are valued and nurtured.
Please include a link to your showreel with your CV.
Responsibilities
-
Develop and maintain Maya and Unreal-based pipelines that enable animation, rigging, and content export workflows
-
Produce high quality animation in gameplay to fit the overall style and established creative direction
-
Proficient in animating both mechanical and humanoid assets
-
Ability to take direction from the Art Director in order to maintain a coherent aesthetic thread throughout the project
-
Collaborate with technical artists to fill gaps in pipeline and tools where needed
-
Collaborate with 3D artists to create smooth handoffs between asset creation and animation set-up
-
Collaborate with production to provide estimates and timelines to ensure timely delivery of assets
Requirements
-
4+ years of experience in technical animation and gameplay animation specifically for games
-
Strong knowledge of rigging workflows
-
Well-versed in Maya and Unreal Engine 5
-
Familiarity with game-ready skeleton design, skinning, and animation scene structure
-
Comfort working in Perforce-integrated pipelines and managing scene referencing/export workflows
-
Comfort with quick iteration and problem-solving
-
Strong communication skills and a collaborative mindset
Bonuses
-
Passion for games
-
Passion for film and cinematography
-
Experience manipulating Unreal camera rigs and setups
Vancouver, BC, Canada
Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.
Our studio operates as a remote-first workplace, offering flexible work arrangements.
PLEASE NOTE: At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.
Blackbird Interactive is seeking a passionate Technical Animator to join our team to deliver a large, exciting IP!
Do you have a broad range of creative and technical experience setting up character and mechanical animations in Unreal Engine 5? We’re looking for a technical animator who has the technical proficiency to rig, skin, and export animated meshes into Unreal Engine. On top of that, we are requiring a versatile set of skills to animate humanoid characters as well as machinery within a sci-fi setting.
We support both remote and hybrid working arrangements across Canada (Vancouver, BC). At BBI, you’ll find a flexible, forward-thinking environment where creative voices are valued and nurtured.
Please include a link to your showreel with your CV.
Responsibilities
-
Develop and maintain Maya and Unreal-based pipelines that enable animation, rigging, and content export workflows
-
Produce high quality animation in gameplay to fit the overall style and established creative direction
-
Proficient in animating both mechanical and humanoid assets
-
Ability to take direction from the Art Director in order to maintain a coherent aesthetic thread throughout the project
-
Collaborate with technical artists to fill gaps in pipeline and tools where needed
-
Collaborate with 3D artists to create smooth handoffs between asset creation and animation set-up
-
Collaborate with production to provide estimates and timelines to ensure timely delivery of assets
Requirements
-
4+ years of experience in technical animation and gameplay animation specifically for games
-
Strong knowledge of rigging workflows
-
Well-versed in Maya and Unreal Engine 5
-
Familiarity with game-ready skeleton design, skinning, and animation scene structure
-
Comfort working in Perforce-integrated pipelines and managing scene referencing/export workflows
-
Comfort with quick iteration and problem-solving
-
Strong communication skills and a collaborative mindset
Bonuses
-
Passion for games
-
Passion for film and cinematography
-
Experience manipulating Unreal camera rigs and setups
Responsibilities
Develop and maintain Maya and Unreal-based pipelines that enable animation, rigging, and content export workflows; Produce high quality animation in gameplay to fit the overall style and established creative direction; Proficient in animating both mechanical and humanoid assets; Ability to take direction from the Art Director in order to maintain a coherent aesthetic thread throughout the project; Collaborate with technical artists to fill gaps in pipeline and tools where needed; Collaborate with 3D artists to create smooth handoffs between asset creation and animation set-up; Collaborate with production to provide estimates and timelines to ensure timely delivery of assetsRequirements
4+ years of experience in technical animation and gameplay animation specifically for games; Strong knowledge of rigging workflows; Well-versed in Maya and Unreal Engine 5; Familiarity with game-ready skeleton design, skinning, and animation scene structure; Comfort working in Perforce-integrated pipelines and managing scene referencing/export workflows; Comfort with quick iteration and problem-solving; Strong communication skills and a collaborative mindsetNice to have
Passion for games; Passion for film and cinematography; Experience manipulating Unreal camera rigs and setupsЯк відгукнутися
Подати заявку онлайн: https://www.jobs.pl/uk/oferta/100004024/aplikuj
JOBS.pl · https://www.jobs.pl/uk/technical-animator-12-month-contract-oferta-100004024

















