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Technical Artist (Profiling) Fixed Term

Avalanche Studios Group Stockholm, Швеція
Гібридна робота

Дата публікації: 25.09.2026

Location
Stockholm

Avalanche Studios is looking for a talented Senior Technical Artist to join a top-tier, experienced team and help craft cutting-edge AAA open-world games.
As a Senior Technical Artist at Avalanche, you will play a critical role in pushing our proprietary technology to its limits. We are looking for an industry veteran who thrives on autonomy and can focus on performance, visual fidelity, and pipeline efficiency. Once you are familiar with our internal engine and tools, you will identify bottlenecks, optimize game content, and support artist workflows through tooling and scripting. 
If you love solving complex technical challenges, profiling and optimizing, and redefining what is visually possible, this is the playground for you.

What you'll do
- Take ownership of the game’s overall performance area, driving performance analysis and optimization across the project.

- Tune visual quality and performance to find the right balance for the target platform.

- Define, establish, and communicate performance budgets across relevant areas of the game.

- Develop and/or request tools to support performance tracking, profiling, and analysis.

- Work with telemetry data to identify performance trends, bottlenecks, and areas for improvement.

- Regularly profile, analyze, and investigate in-game performance on the target platform.

- Collaborate closely with Rendering and Systems teams to achieve the best possible balance between performance and visual quality on the platform.

Who you are
- Several years of professional experience as a Technical Artist within the games industry.

- Proven experience identifying bottlenecks, debugging, profiling, and optimizing game content for CPU, GPU, and memory.

- Deep understanding of game engine pipelines and graphics/rendering principles.

- Strong in scripting with Python and comfortable reading and navigating C++ codebases.

- Familiar with HLSL (or a similar shading language) and have an interest in shader development.

Note: Research shows under-represented groups in the industry might not apply to a job if they don’t check off every requirement. At Avalanche, we’re more about your drive to learn and interest in tackling challenges than what’s on your resume! So don’t stress if you don’t tick every box— shoot us your application anyway! Diverse opinions and different experiences are what make our teams so great, not itemized lists of qualifications.
 
The Stockholm location
Our Stockholm office is situated in Södermalm, the beating heart of the city’s game industry. It’s a physical representation of our games – the lush vegetation of Just Cause and theHunter: Call of the Wild meets corroded metal straight out of Mad Max. Our hybrid model requires you to be in the office on Mondays, Tuesdays, and Thursdays to foster collaboration and creativity.
 
Our values
At Avalanche Studios Group, we create worlds beyond limits. But that’s not exclusive to our games, so we’re committed to developing a diverse and inclusive workplace. All Avalanchers have a shared responsibility to create an open work environment where everyone is treated equally and respectfully. Being part of our world is not contingent on your heritage, your gender, or sexual orientation. It’s all about your passion and creativity.
 
How to apply
To apply for this position, please register below and provide your CV in English. We review applications continuously. All further studio-related information is provided under a non-disclosure agreement.
 
At Avalanche Studios Group we're always on the lookout for talented individuals to join our passionate team, but please note that relocation assistance is not available for this role.

Responsibilities

Take ownership of the game’s overall performance area, driving performance analysis and optimization across the project.; Tune visual quality and performance to find the right balance for the target platform.; Define, establish, and communicate performance budgets across relevant areas of the game.; Develop and/or request tools to support performance tracking, profiling, and analysis.; Work with telemetry data to identify performance trends, bottlenecks, and areas for improvement.; Regularly profile, analyze, and investigate in-game performance on the target platform.; Collaborate closely with Rendering and Systems teams to achieve the best possible balance between performance and visual quality on the platform.

Requirements

Several years of professional experience as a Technical Artist within the games industry.; Proven experience identifying bottlenecks, debugging, profiling, and optimizing game content for CPU, GPU, and memory.; Deep understanding of game engine pipelines and graphics/rendering principles.; Strong in scripting with Python and comfortable reading and navigating C++ codebases.; Familiar with HLSL (or a similar shading language) and have an interest in shader development.
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