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External Art Intern, Environments [Spring 2027]

Crystal Dynamics United States ; United States (whole country)
20-23 USDper hour
Full-time Remote work

Publication date: 13/11/2026

Crystal Dynamics is now accepting applications for a remote spring internship, open to candidates across most U.S. states. As part of this 12-week program, you will take part in meaningful, hands-on work that contributes directly to active AAA projects. Throughout the program, you will step into a professional development environment where ongoing projects, experienced mentors, and collaborative teams give you a direct view into AAA game creation. This internship is designed to help you build industry ready skills, form strong professional relationships, and deepen your understanding of how world class games are made!

Responsibilities

Acquire essential skills using industry-standard tools and software such as Unreal Engine, Adobe Photoshop, Maya and/or Blender as well as Substance Designer & Painter; Participate in external game development aspects by helping review incoming environment and prop assets, checking for quality, consistency, and technical compliance; Support mid, senior, and lead artists by polishing external environment assets, helping to fix issues within the game, and any other tasks assigned; Enhance understanding of advanced game development technology, focusing on Unreal Engine

Requirements

Graduated from a college, university, or accredited / government-recognized educational program in 2026 (Spring, Summer, Fall, or Winter); Degree/Diploma in Animation, Art, Game Art, Technical Art, Game Design, Game Development, Engineering, or related fields; Availability to work full-time (40 hrs / week), during core business hours, for the duration of the program (February 1st – April 23rd, 2027), including the first week onsite at the studio in San Carlos, CA for onboarding; Legal eligibility to work in the United States; Submission of a complete application that includes a resume, cover letter, and a link to your portfolio; Portfolio demonstrating foundational environment art skills

Nice to have

Understanding of color theory and PBR; Hard-surface experience, such as creating props, weapons, vehicles, architectural pieces, or other cleanly modeled environment assets; Industry involvement outside classroom curriculum such as game jams, personal projects and/or contributions to group projects; Exposure to industry-standard development software tools and engines; Willingness to tackle challenges, learn from feedback, and adapt to new tools or workflows; Ability to communicate your ideas with eagerness to learn and put feedback into action

Benefits

Competitive compensation; Medical, dental, and vision benefits package; Professional mentorship from experienced professionals; Networking opportunities; Access to industry professionals; Unlimited snacks in the office
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