Source: CrawlJobs

Lead Technical Artist

Scopely Shanghai, China
On-site work

Publication date: 30/08/2026

Scopely is looking for a Lead Technical Artist to join an unannounced title based in our Shanghai office (5 days in the office). We are in the early stages of development on an ambitious mobile game in China, and we’re assembling a team of passionate game makers to craft unforgettable characters and immersive adventures that players will love.

Responsibilities

Set a vision and tackle large-scale, complex challenges that will adapt and scale long-term for this new ambitious mobile game title; Identify and build solutions that support high fidelity visuals while balancing current mobile and project constraints; Drive the direction of our growing technology by providing insights and recommendations based on emerging trends around new tech; Proactively identify challenges and problems, research and propose solutions, and seek alignment from the team on execution strategy; Collaborate with the cross functional leads on planning and prioritization on improvements to content, tooling pipelines, and project optimization efforts; Steer the direction of the project that is aligned with our mission of the game; Represent Art and Design teams in discussions with leadership to help with business and product decisions; Research and prototype future features or solutions for optimizing player experience; Review content creation and existing pipelines to define, document, and maintain best practices across Art and Tech Art teams; Lead complex projects or subject areas with deep expertise with the ability to take strategic goals, define features and scope, delegate work, and collaborate cross-functionally

Requirements

8+ years as a Technical Artist or similar role; Excellent communication, interpersonal, and organizational skills; Proficiency in shaders (HLSL or GLSL), C#, or similar scripting languages; Strong understanding of modern 3D game engines; Strong understanding of optimization and performance profiling of real-time 3D content and pipelines for mobile platforms; Strong foundation across multiple areas of Tech Art such as animation, graphics, pipelines and tooling, scripting gameplay, etc.; Professional proficiency in both Mandarin and English; Résumé/CV written in English; Art portfolio link

Nice to have

BS or MS degree in design, games-related or technical field; Advanced-level C# scripting within the Unity Game Engine environment; Experience with python and developing Unity Editor tools; Experience with Unity’s Canvas UI System, Animation System or state machine setups; Experience with asset pipelines from content creation setup to implementation; Experience with Addressables or equivalent; Experience with Git and protobuf
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