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Product Manager Performance - Star Trek Fleet Command

Scopely Bangalore, India
Hybrid work

Publication date: 30/08/2026

Scopely is looking for a Product Manager to join the Star Trek™ Fleet Command team within our Midcore division in Bangalore, India on a hybrid basis. As the Product Manager – Performance, you’ll contribute to the optimization and execution of strategies that improve player engagement, retention, and monetization across our live game. You will focus on key LiveOps pillars such as events, feature performance, and live sales; ensuring that everything we launch is performant, data-informed, and player-first. You’ll play a key role in supporting high-impact live systems by analyzing results, identifying improvement areas, and partnering with other stakeholders to adjust live operations in real time.

Responsibilities

Optimize and execute strategies that improve player engagement, retention, and monetization across live game; Focus on key LiveOps pillars such as events, feature performance, and live sales; Support high-impact live systems by analyzing results, identifying improvement areas, and partnering with stakeholders to adjust live operations in real time; Monitor and evaluate the performance of recurring events, LiveOps features, and in-game offers; Support the implementation and tuning of reward structures, pacing, and monetization strategies across multiple player segments; Help develop scalable, repeatable workflows for tracking LiveOps effectiveness and supporting in-flight adjustments; Collaborate with Product Ops, Design, Economy, and Analytics to review event configurations and support timely execution of LiveOps initiatives

Requirements

2-4 years of experience in product management; Strong analytical mindset and experience working with product KPIs, dashboards, and A/B testing frameworks; Excellent communication and organization skills, able to coordinate effectively across teams including design, product marketing, economy, and data science; Attention to detail and a deep appreciation for the player experience; Passion for games, with an understanding of F2P systems, progression loops, and player behaviour; Regular daily overlap from 9:30 PM to 11:30 PM IST to align with the Los Angeles team; Availability for collaboration during daytime hours approximately between 10:30 AM and 4:30 PM IST during initial ramp-up period; Comfort with working a split schedule during the ramp-up phase

Nice to have

Exposure to LiveOps in a free-to-play mobile game environment
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