Magnopus is seeking a Senior Graphics Engineer to help build, scale, and optimise our OKO Unreal Engine plugin and studio-facing Unreal pipelines in the UK. Working primarily on OKO, our real-time, cross-reality collaboration platform, while also supporting Unreal development across our Studio projects, you'll play a central role in shaping the rendering fidelity and creator workflows that define the experiences we create. You'll join an established, talented team as a senior Unreal engineer, providing technical leadership across the discipline. This is a hands-on engineering role rather than a people management position.
Responsibilities
Own key graphics initiatives across the platform, including asset compatibility, lighting, shader and material workflows, and emerging rendering techniques; Design and build solutions for runtime asset translation and cross-platform content workflows; Design, extend, and implement custom Unreal Editor tools, UI extensions, and automated asset pipelines to accelerate content creation; Tackle low-level graphics, optimisation, and profiling challenges to improve rendering performance and visual fidelity across a range of target hardware; Set the technical bar for the Unreal team through architecture decisions, robust C++ code, and active code reviews; Work directly with the teams building OKO's other clients (web, mobile) and cloud services to ensure the Unreal experience is world-class; Help raise the overall capability of the team through knowledge sharing, documentation, and technical guidanceRequirements
Significant professional experience developing in C++ within Unreal Engine, with a deep understanding of the engine's codebase and runtime systems; Strong graphics and rendering programming foundations, with hands-on experience working within Unreal's rendering code (including the RHI), shader development, and GPU performance profiling; Experience building, maintaining, or extending Unreal Editor tools, workflows, or pipelines that other developers or artists have relied on; Strong communication skills and the ability to explain complex technical rendering or tooling challenges to both technical and non-technical stakeholders; A collaborative mindset and a genuine interest in mentoring peer developers and sharing knowledge across disciplines; A track record of creating clarity and driving technical progress within a fast-moving product environmentNice to have
Experience with runtime asset loading and asset interchange technologies (such as glTF/GLB or USD); Experience with real-time replication, multiplayer, or real-time synchronisation; Experience building, maintaining, or distributing Unreal Engine plugins; Contributions to open-source software (the underlying Connected Spaces Platform is open source)How to apply
Apply online: https://www.jobs.pl/en/oferta/102586882/aplikuj
JOBS.pl · https://www.jobs.pl/en/senior-graphics-engineer-oferta-102586882







