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Ця вакансія не має повного перекладу вибраною мовою. Нижче показано оригінальний зміст.

External Art Intern, Characters [Spring 2027]

20-23 USDper hour
Full-time Remote work

Publication date: 13/11/2026

Crystal Dynamics is now accepting applications for a remote spring internship, open to candidates across most U.S. states. As part of this 12-week program, you will take part in meaningful, hands-on work that contributes directly to active AAA projects. Throughout the program, you will step into a professional development environment where ongoing projects, experienced mentors, and collaborative teams give you a direct view into AAA game creation. This internship is designed to help you build industry ready skills, form strong professional relationships, and deepen your understanding of how world class games are made!

Responsibilities

Acquire essential skills using industry-standard tools and software such as Unreal Engine, ZBrush, Maya and Substance Designer & Painter; Participate in external game development aspects by helping review incoming character and prop assets, checking for quality, consistency, and technical compliance; Support mid, senior, and lead artists by polishing external character assets, helping fix issues, and any other tasks assigned; Enhance your understanding of advanced game development technology, focusing on Unreal Engine

Requirements

Graduated from a college, university, or accredited / government-recognized educational program in 2026 (Spring, Summer, Fall, or Winter); Degree/Diploma in Animation, Art, Game Art, Technical Art, Game Design, Game Development, Engineering, or related fields; Availability to work full-time (40 hrs / week), during core business hours, for the duration of the program (February 1st – April 23rd, 2027), including the first week onsite at our studio in San Carlos, CA for onboarding; Legal eligibility to work in the United States; Submission of a complete application that includes a resume, cover letter, and a link to your portfolio

Nice to have

Portfolio demonstrating foundational character art skills, including anatomy, silhouette or proportion understanding; Understanding color theory and PBR; Hard-surface experience, such as creating armor, weapons, vehicles, or other cleanly modeled assets; Industry involvement outside classroom curriculum such as game jams, personal projects and/or contributions to group projects; Exposure to industry-standard development software tools and engines; Willingness to tackle challenges, learn from feedback, and adapt to new tools or workflows; Ability to communicate your ideas with eagerness to learn and put feedback into action

Benefits

Hourly compensation of $20-23/hr, location-based; Medical, dental, and vision benefits package; Unlimited snacks in the office; Professional mentorship; Access to industry professionals; Networking opportunities; Team collaboration with onsite and remote teams
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