Джерело: CrawlJobs
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Manager, Product Design, Growth (Upper Funnel)

Full-time Remote work

Publication date: 04/11/2026

At Mural, the Design and Research team shapes experiences that help people collaborate, ideate, and solve problems visually. This Lead Product Designer role focuses on Growth, owning end-to-end growth journeys including discovery, activation, pricing surfaces, onboarding paths, upgrade flows, lifecycle touchpoints, and in-product nudges. The role is a hands-on management position, with the majority of time expected in design work. Compensation will be determined by factors such as location, level, job-related knowledge, skills, and experience.

Responsibilities

Define high-quality, user-centered discovery, activation, and monetization experiences across upgrade flows, pricing surfaces, and lifecycle touchpoints; Work from concept to production, delivering UX, visual design, and vibe coded prototypes; Use behavioral data as a primary design input; Design and lead experiments across acquisition, activation, and expansion funnels; Establish reusable growth patterns in Mural's design system; Partner with engineers on accurate implementation of flows and components; Directly manage one to three designers on the growth surface, including 1:1s, goals, performance feedback, and career growth; Mentor designers on growth-adjacent surfaces; Reframe problems at the funnel level and lead workshops on pricing, packaging, onboarding, and upgrade opportunities; Collaborate with product, research, and data science to define success metrics and interpret outcomes; Advocate for user trust as a growth asset

Requirements

8+ years of product design experience, ideally in SaaS, productivity tools, collaboration software, or product-led growth environments; 2+ years of managing other designers; A track record of leading growth, monetization, or conversion-focused design work; Deep fluency in funnel thinking across acquisition, activation, retention, and expansion; Strong data instincts for reading behavioral data and interpreting experiment results; Exceptional craft in visual clarity, spacing, motion, and interaction polish; Systems thinking about how decisions cascade across surfaces, journeys, and user relationships; Experience mentoring or leading other designers, even informally; Strong communication skills for cross-functional partners; Comfort operating where patterns don't yet exist and playbooks need to be written

Nice to have

Experience with pricing architecture, packaging strategy, or monetization model design; Deep experience mapping and designing activation journeys; Hands-on experience using AI-assisted tools and vibe coding to prototype growth flows; Background in organic acquisition or activation funnels at scale; Familiarity with AI-assisted experiences or contextual intelligence in growth flows; Experience working with data science teams on experimentation frameworks or causal inference; History of shaping 0-1 growth systems or redesigning broken acquisition or retention loops
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