Джерело: CrawlJobs
Ця вакансія не має повного перекладу вибраною мовою. Нижче показано оригінальний зміст.

Senior Systems Designer (12-month contract)

Blackbird Interactive Vancouver, Канада
Повна зайнятість Дистанційна робота

Дата публікації: 01.09.2026

Location
Vancouver, BC, Canada

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.
 
Our studio operates as a remote-first workplace, offering flexible work arrangements.
 
PLEASE NOTE: At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.

Responsibilities
-
Design, prototype and implement complex gameplay systems and tools, in collaboration with the other Designers, Artists and Programmers

-
Provide team-facing documentation to inform and guide the work of downstream groups

-
Provide creative and technical feedback on the work of other Designers

-
Understand, interpret and execute on creative direction, in alignment with project goals

-
Act as a technical expert on key features and participate in data debugging

-
Guide the technical work of others and ensure that content creation follows documented best practices

-
Help test new tools / features before distribution to the rest of the team

-
Participate in planning a roadmap to completion for the systems for which you’re responsible

-
Mentor designers and promote good design principles across the team

Requirements
-
Minimum 6 years in technical design or systems design

-
Demonstrate fundamental knowledge of game design processes and skills investigating in-game issues

-
At least two shipped titles

-
Experience with Unreal 5 and Blueprints

-
Self-direction and a proven ability to thrive in a highly technical environment

Pluses
-
Experience with other areas of design (level design, UX/UI, encounter scripting, etc.)

-
Experience playing modern first person games, including genres like Immersive Sim or Action-RPG

-
Experience or knowledge of 2D / 3D software

-
Experience with a variety of game engines

-
Experience with version control software

Responsibilities

Design, prototype and implement complex gameplay systems and tools, in collaboration with the other Designers, Artists and Programmers; Provide team-facing documentation to inform and guide the work of downstream groups; Provide creative and technical feedback on the work of other Designers; Understand, interpret and execute on creative direction, in alignment with project goals; Act as a technical expert on key features and participate in data debugging; Guide the technical work of others and ensure that content creation follows documented best practices; Help test new tools / features before distribution to the rest of the team; Participate in planning a roadmap to completion for the systems for which you’re responsible; Mentor designers and promote good design principles across the team

Requirements

Minimum 6 years in technical design or systems design; Demonstrate fundamental knowledge of game design processes and skills investigating in-game issues; At least two shipped titles; Experience with Unreal 5 and Blueprints; Self-direction and a proven ability to thrive in a highly technical environment
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