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Senior Systems Designer (12-month contract)

Blackbird Interactive Vancouver, Kanada
Pełny etat Praca zdalna

Data publikacji: 01.09.2026

Location
Vancouver, BC, Canada

Blackbird Interactive is a creative-fueled, future-driven, independent game studio where the best talent in the industry can find long-term careers to help grow their abilities while working on a wide range of projects, which encompass world-class IPs as well as our own creations across multiple genres.
 
Our studio operates as a remote-first workplace, offering flexible work arrangements.
 
PLEASE NOTE: At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.

Responsibilities
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Design, prototype and implement complex gameplay systems and tools, in collaboration with the other Designers, Artists and Programmers

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Provide team-facing documentation to inform and guide the work of downstream groups

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Provide creative and technical feedback on the work of other Designers

-
Understand, interpret and execute on creative direction, in alignment with project goals

-
Act as a technical expert on key features and participate in data debugging

-
Guide the technical work of others and ensure that content creation follows documented best practices

-
Help test new tools / features before distribution to the rest of the team

-
Participate in planning a roadmap to completion for the systems for which you’re responsible

-
Mentor designers and promote good design principles across the team

Requirements
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Minimum 6 years in technical design or systems design

-
Demonstrate fundamental knowledge of game design processes and skills investigating in-game issues

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At least two shipped titles

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Experience with Unreal 5 and Blueprints

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Self-direction and a proven ability to thrive in a highly technical environment

Pluses
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Experience with other areas of design (level design, UX/UI, encounter scripting, etc.)

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Experience playing modern first person games, including genres like Immersive Sim or Action-RPG

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Experience or knowledge of 2D / 3D software

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Experience with a variety of game engines

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Experience with version control software

Responsibilities

Design, prototype and implement complex gameplay systems and tools, in collaboration with the other Designers, Artists and Programmers; Provide team-facing documentation to inform and guide the work of downstream groups; Provide creative and technical feedback on the work of other Designers; Understand, interpret and execute on creative direction, in alignment with project goals; Act as a technical expert on key features and participate in data debugging; Guide the technical work of others and ensure that content creation follows documented best practices; Help test new tools / features before distribution to the rest of the team; Participate in planning a roadmap to completion for the systems for which you’re responsible; Mentor designers and promote good design principles across the team

Requirements

Minimum 6 years in technical design or systems design; Demonstrate fundamental knowledge of game design processes and skills investigating in-game issues; At least two shipped titles; Experience with Unreal 5 and Blueprints; Self-direction and a proven ability to thrive in a highly technical environment
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