Źródło: CrawlJobs

3D Artist

Avomind Subang Jaya, Malezja
Pełny etat Praca hybrydowa

Data publikacji: 30.08.2026

Our client is an independent games development studio founded 2008 in the cultural heart of Southeast Asia. They are a game tech focused studio with both internal OIP (Original Intellectual Property) and external co-development tracks. They build games over multiple platforms, primarily focused on Windows Desktop PC (Unreal Engine). Their flagship and breakout is a fully serviced live operational squad based multiplayer PvP (Player-Versus-Player) 5v5 (Five-Versus-Five) FPS (First-Person-Shooter) and RTS (Real-Time-Strategy) hybrid action combat game launched in 2021. Our client provides full cycle work for hire, co-development, consulting, backend development, and virtual production support disciplines across all departments both internally and externally. Today, they are a team of 60 full-time internal developers and growing. They are committed to be wholly involved in developing digital interactive entertainment software and remain passionately strong. Combined with a people first, through innovation and integrity, they are poised to be the leading force in games development within the region. Our client is on the lookout for great full-time talents in Real-Time 3D Asset Art development to join their fast growing development team. You will have the opportunity to collaborate with their core team in producing consistently believable, stylistically accurate, platform and engine optimized 3D assets in their many internal and external projects.

Responsibilities

Work alongside their team and project stakeholders in developing 3D art assets, in-lined with the project’s visual direction, be it soft or hard surface oriented, within technical specifications and calendar milestone demands.; Develop visually invoking 3D assets, utilizing strong art fundamentals, knowledge across multiple disciplines and software in constructing environments, vehicles, props, etc. accurately, with respect to the project’s concept designs, within technical boundaries.; Work closely with multiple disciplines, in designing, planning and ascertaining accurate production estimates, to identify any potential pitfalls during development in ensuring a virtually believable universe that their players would fully immerse themselves in.; Good interpersonal, communication, and collaborative skills, is able to effectively liaise over various disciplines, and stakeholders across different project and approval stages.; Experienced, or keen to learn and improve new pipeline and production practices through iterative development methodologies, be it traditional or agile workflows.; Constantly familiarizing and keeping updated with current industry standards, trends, pipelines, and software to effectively and consistently hit higher graphical benchmarks.

Requirements

Experience in 3D Software (Pixologic ZBrush, Autodesk Maya, 3ds Max, Blender, etc.); Experience in 2D Software (Adobe Photoshop, Substance Painter, Designer etc.); Experience with Unreal Engine 4, and or 5 (and above); Experience in Version Control Software (SVN, Git, Perforce, etc.); Experience in Game Art Asset Pipeline (High-Poly, Low-Poly, Baking, etc.); Experience in Traditional and or Agile work environments and methodologies; Good observational skills when replicating 2D concepts and designs into 3D assets; Ability to understand complex multi-state design(s) for assets needing animation; Ability to self assess, profile, improve, and optimize 3D assets in-game; Knowledgeable in a typical game development cycle; Is Proficient in English, verbal and written

Nice to have

Experience in in-game Asset Management, and level / asset placement and dressing.; Experience in self, peer, and or direct report quality assurance and review.; Experience in creating and maintaining guidelines and documentation for best practices.; Experience in Unreal Material and Shader development and integration.; Experience in Organic Sculpting (Character and Creature).; Experience in Stylized / Hand Painted Development.; Experience in in-game Lighting Development.; Experience in Realistic (PBR) and or Megascan Texture Workflows.; Experience in Modular, and or Trimmed Asset Pipeline Development.; Experience in optimizing for various hardware and platforms (PC, Console, Mobile, etc.).; Experience in In-Game Post Processing tools (Unreal Engine).; Experience in Technical Art Development (Pipeline, Dev Tools, Integration, etc.).

Benefits

Competitive Salary.; Flexible Working Hours.; Leave Entitlement and Carry Forward Leaves of 10 days until the 31st March the following year.; 24/7 Studio Access alongside all production and leisure areas.; Employee Wellbeing Fund of MYR1,500, refreshed annually.; Employee Health Insurance (AIA), with In-Patient, Out-Patient, and Panel of Doctors Care.; Annual Performance Reviews with Transparent Career Development and Pathways.; Hybrid Work Option (available on request, with discussion, under management discretion).; Relocation Assistance (available on request, with discussion, under management discretion) => only for Malaysian citizens.; Full Compensation on all Formal Overtime events.
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