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Senior/Lead 3D Character Artist

Scopely Bangalore, Indie
Praca stacjonarna

Data publikacji: 30.08.2026

Scopely is looking for a Senior/Lead 3D Character Artist to join the WWE Champions team in Bangalore! In this role, you’ll pair expert craft with leadership — defining the quality bar and our stylized-realism visual language, growing the character art team, and representing the discipline across the studio.

Responsibilities

Owning, documenting, and championing the character art quality bar and the game’s stylized-realism visual language; Leading, mentoring, and growing the character art team - reviews, feedback, career development, and hiring; Delivering the most complex hero characters yourself when needed, setting the benchmark the team follows; Acting as the primary point of contact for character art across the studio, representing the discipline in planning with Design, Product, Production, and Tech Art; Owning feasibility calls - assessing incoming feature, content, and Superstar requests against art scope, technical budgets (poly count, memory, mobile performance), and schedule, and giving clear, honest answers on what’s achievable, the trade-offs, and realistic alternatives; Scoping and estimating character art work, providing estimates and timelines that feed roadmap and live-ops planning; Translating design, product, and marketing goals into clear art requirements, tasks, and priorities for the team; Planning team capacity and distributing work across internal artists and outsourcing, directing and reviewing vendor work to ensure it meets the bar; Establishing and continuously improving character modeling and sculpting pipelines, tools, and best practices in partnership with tech art; Partnering with animation and tech art on deformation, rigging readiness, and optimization, and driving solutions to hard technical-art problems; Supporting Superstar likeness accuracy and brand/approval requirements, coordinating with stakeholders and the licensor as needed; Flagging risks, resolving competing priorities, unblocking the team, and escalating when necessary

Requirements

Expert-level character art skills - mastery of human likeness, anatomy, low-poly game-ready modeling, stylized realism, and clothing/gear; 8+ years creating character art for shipped games, including time leading or directing a team; Proven ability to set and hold a quality bar across a team and a large body of work; Strong cross-functional communication - comfortable partnering with design, product, and production, and making and defending feasibility and trade-off decisions with non-artists; Solid grasp of the technical constraints that drive feasibility on mobile (poly/texture budgets, memory, performance) and the ability to scope and estimate work realistically; Strong leadership and mentoring skills, able to give direction and rally a team around a vision; Experience defining or significantly improving character art pipelines and workflows; A strong understanding of end-to-end game production workflows — how character art fits into the wider pipeline from concept and pre-production through live operations; Expert command of the full character toolset (ZBrush, 3DCoat, Maya or 3ds Max, Substance, and a real-time engine); Ability to take feedback constructively and communicate decisions clearly across disciplines; Portfolio required demonstrating: Personal character craft - game-ready models and human likeness; Stylized character work; Evidence of leadership - work shipped under your direction, style guides, or pipeline contributions

Nice to have

Experience using AI tools to support character art workflows (reference exploration, ideation, or production efficiency), with strong artistic judgment guiding final output; Experience on a live-ops / live-service mobile game with a regular content cadence; Experience leading or coordinating outsourcing/vendor teams; Experience with celebrity or athlete likeness or licensed IP; A genuine passion for WWE and sports entertainment
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