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Technical Artist - Yahtzee! With Buddies

Scopely Barcelona, Hiszpania
Praca hybrydowa

Data publikacji: 31.08.2026

Scopely is looking for a Technical Artist to join our Yahtzee! With Buddies team in our Barcelona studio working on a hybrid model, 3 days a week from the hub. Our TechArt & Tools team is currently composed of two people in the Barcelona office. We are looking to have a new Technical Artist join them to design, implement, and drive adoption of an end-to-end content pipeline that supports the live operations, design team, UI team, and 2D/3D artists.

Responsibilities

Design, implement, and drive adoption of an end-to-end content pipeline that supports the live operations, design team, UI team, and 2D/3D artists; Knowledgeable in HLSL and built-in render pipeline; Great at implementing UI that scales to different mobile devices and supporting artists with UI implementation for when they do it; Collaborate closely with both art and engineering teams to optimize workflows and tools for creatives; Define and promote technical best practices for content creation; Own and maintain the technical budget of in-game assets, ensuring they are gameplay-ready and performance-optimized

Requirements

3+ years of experience as a Technical Artist in the entertainment industry (mobile experience preferred); Good scripting and coding skills (e.g., Python, C#); Well-versed in using Unity; Solid understanding of computer graphics fundamentals; Familiarity with digital content creation tools (e.g., Blender, Photoshop, Figma); Experience using version control and asset management tools (e.g., Git); Strong problem-solving skills and a proactive approach to troubleshooting; Excellent communication and collaboration skills, with an ability to bridge art and engineering disciplines; Great at documenting and presenting technical art best practices; Please include a portfolio or PDF/links to examples of your work in the application

Nice to have

Experience with real-time VFX; Understanding of animation pipelines; You're great at profiling on the device
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